New features could continue to be developed in the inventory service. These changes would get deployed to our internal development environment's microservices to power new internal builds of the live-service game client. With minimal additional work, this same inventory logic could be used in the AOT serverless codebase to build out the DLL files needed to support the same functionality in the offline game client.
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Sometimes as a child I had trouble falling asleep. But from age 11 and through my early teenage years, recreating the film Mamma Mia! in my head frame-by-frame was my remedy. Running each line of dialogue through my mind and bringing to life the colour of the characters’ clothes, usually by the time they arrive flustered from their journey, I would drift off.